Computes the facing ratio of the geometry: a simple dot product between the camera vector and the surface normal.
Input Parameters
Face Forward
The facing ratio can be negative if the normal is pointing away from the camera. This will flip the normal to always give a positive result.
Invert
Inverts the facing ratio: black becomes white and vice-versa.
Gamma
A simple gamma function to shape the facing ratio. A value of 1.0 is neutral
Bump Normal
If the surface is bump-mapped, input the bump normal here. If not connected, the node will use this shading normal.
Output Parameters
resultF
The single-component (float) value produced by the facing ratio computation.