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Parameters
Rod Shape
Width
Width of the inner region of the rod (X axis).
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
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dots | false |
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columns | 3 |
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infinite | false |
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sliderHeight | 190 |
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arrows | false |
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labelsFilter | width |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
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captions | true |
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Height
Height of the inner region of the rod (Y axis).
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
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dots | false |
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columns | 3 |
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infinite | false |
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sliderHeight | 190 |
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arrows | false |
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labelsFilter | height |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
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captions | true |
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|
Depth
Depth of the inner region of the rod (Z axis).
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
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dots | false |
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columns | 3 |
---|
infinite | false |
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sliderHeight | 190 |
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arrows | false |
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labelsFilter | depth |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
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captions | true |
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|
Radius
Radius of the corners of the inner rod box.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
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labelsFilter | radius |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
---|
captions | true |
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|
Edge
Thickness of the edge region.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | edge |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
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captions | true |
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|
Multiplier
Density
How much effect the filter has (0-1 is the recommended range).
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | density |
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gutterSize | 20 |
---|
title | Intensity |
---|
animate | false |
---|
captions | true |
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|
Invert
Invert the multipliers.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
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labelsFilter | invert |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
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captions | true |
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|
Intensity
Global Multiplier for both the diffuse and specular contribution below.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | intensity |
---|
gutterSize | 20 |
---|
title | Intensity |
---|
animate | false |
---|
captions | true |
---|
|
Diffuse
Controls how diffuse direct light is affected.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | diffuse |
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gutterSize | 20 |
---|
title | Intensity |
---|
animate | false |
---|
captions | true |
---|
|
Specular
Controls how specular and glossy direct light is affected.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | specular |
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gutterSize | 20 |
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title | Intensity |
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animate | false |
---|
captions | true |
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|
Saturation
Saturation of the light before hitting the surface (0 = greyscale, 1 = normal, higher than 1= boosted colors).
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | saturation |
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gutterSize | 20 |
---|
title | Intensity |
---|
animate | false |
---|
captions | true |
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|
Falloff
Controls the transition from the core to the edge(s)
Falloff
Define the number of knots. This is a float ramp that controls the transition from the core to the edge.
Carousel Image Slider |
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include | pxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg |
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maxNumber | 3 |
---|
dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | floatramp |
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gutterSize | 20 |
---|
title | Intensity |
---|
animate | false |
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captions | true |
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|
Falloff Knots
An array of knot values.
Falloff Floats
An array of float values.
Falloff Interpolation
Type of ramp interpolation: linear, catmull-rom, bspline, and constant
Optional color gradient for the transition:
Color Ramp
Define the number of color knots.
Carousel Image Slider |
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include | pxrDome_intensity05. |
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jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg | maxNumber | 3 |
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dots | false |
---|
columns | 3 |
---|
infinite | false |
---|
sliderHeight | 190 |
---|
arrows | false |
---|
labelsFilter | colorramp |
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gutterSize | 20 |
---|
title | Intensity |
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animate | false |
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captions | true |
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|
Color Ramp Knots
An array of knot values. (For different color knots)
Ramp Colors
An array of color values.
Color Ramp Interpolation
Type of color ramp interpolation: linear, catmull-rom, bspline, and constant
Combine Mode
Combine Mode
mult: The results of all the filters are multiplied together
max: The maximum result from all filters is used. This works best for grey scale light filters.
min: The minimum result from all filters is used. This works best for grey scale light filters.
screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey scale light.
Light filters on a light are grouped by their combine mode. Light filters in the same group are executed together and combined by the combine mode.The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.