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Code Block
# Beauty...
DisplayChannel "color Ci"
DisplayChannel "float a"
DisplayChannel "color mse" "string source" "color Ci" "string statistics" "mse"

# Shading...
DisplayChannel "color albedo" "string source" "color lpe:nothruput;noinfinitecheck;noclamp;unoccluded;overwrite;C(U2L)|O"
DisplayChannel "color albedo_var" "string source" "color lpe:nothruput;noinfinitecheck;noclamp;unoccluded;overwrite;C(U2L)|O)" "string statistics" "variance"
DisplayChannel "color diffuse" "string source" "color lpe:C(D[DS]*[LO])|O"
DisplayChannel "color diffuse_mse" "string source" "color lpe:C(D[DS]*[LO])|O" "string statistics" "mse"
DisplayChannel "color specular" "string source" "color lpe:CS[DS]*[LO]"
DisplayChannel "color specular_mse" "string source" "color lpe:CS[DS]*[LO]" "string statistics" "mse"

# Geometry...
DisplayChannel "float z" "string source" "float z" "string filter" "gaussian"
DisplayChannel "float z_var" "string source" "float z" "string filter" "gaussian" "string statistics" "variance"
DisplayChannel "normal normal" "string source" "normal Nn"
DisplayChannel "normal normal_var" "string source" "normal Nn" "string statistics" "variance"
DisplayChannel "vector forward" "string source" "vector motionFore"
DisplayChannel "vector backward" "string source" "vector motionBack"

Display "image.exr" "openexr" "Ci,a,mse,albedo,albedo_var,diffuse,diffuse_mse,specular,specular_mse,z,z_var,normal,normal_var,forward,backward" "int asrgba" 1
Hider "raytrace" "string pixelfiltermode" "importance" # ...

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