While some RenderMan plugins integrate the Denoise feature, RenderMan does ship with a tool for processing images after rendering. Keep in mind that the appropriate AOVs must be included for the Denoise filter to work.
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Denoising does not affect the alpha channel of images. Doing so can cause artifacts and halos to form and is therefore avoided. |
GPU Acceleration
Denoise can attempt to use GPU acceleration. You can activate this mode by adding --override gpuIndex 0
to the command line, where the number indicates which GPU to use. In a single-GPU system, this will always be 0. If no compatible hardware is found it will failover to CPUs. Using the GPU requires CUDA 7.5 (compute capability 2.0 or later) and a capable graphics card with support.
Enabling GPU Denoise
Globally you can enable the GPU features by changing the .json file here: $RMANTREE/lib/denoise/default.filter.json
gpuIndex corresponds to the GPU installed to use for denoising. If -1 is used, it will use the CPU instead.
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"//": "Global settings which apply across all filteres/kernels:",
"filterLayersIndependently": false, "//": "If true, filters each render output using weights affected",
"//": "by its color, reducing artifacts but violating additivity",
"//": "and imposing a speed and memory penalty.",
"//": "If false, uses the same weights for all to-be-filtered layers, ",
"//": "ensuring additivity.",
"splitSpecularDiffuse": true, "//": "If true, filters specular and diffuse separately",
"splitSpecularDiffuseVariances": true, "//": "When splitSpecularDiffuse and the file has diffuse_var and",
"//": "specular_var layers, use them.",
"warpType": "linear", "//": "cross-frame warp method: linear or nearest",
"gpuIndex": 0, "//": "use GPU denoising on graphics card #0", |
Denoise Flags
Running denoise -h
results in the following 'help' output:
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-o name Outputs to shotCam_name.exr instead of shotCam_filtered.exr -n Output basename is based on variance image rather than to-be-filtered image --outdir dir Outputs to this directory instead of the input file's directory --filtervariance If a mix of variance and non-variance files are specified, output includes filtered version of variance's color channels too --crossframe Cross-frame sequence mode: filters across frames --skipfirst, -F Doesn't output an image for the first frame --skiplast, -L Doesn't output an image for the last frame --layers Filter only render output layers matching these names. Supports wildcards ?, *, [...]. E.g., --layers 'diffuse, specular,emission[45]' -v name Uses motion vectors with crossframe mode. Motion vectors are located based on the variance filename, changing "/variance/" to "/<name>/", "variance." after "." or "_" to "<name>." Note that "-v variance" will use the motion vectors from the variance file itself -f configFiles Filter definition file and/or overrides. Separate multiple files with '+' or use multiple -f's. Use -H to list available files. The default baseFile.filter.json is $RMANTREE/lib/denoise/default. filter.json -H Lists all available filter config files --override key val Override a value from filter definition file. Can use multiple times. If last flag, follow with -- before input file names. Examples: --override strength 0.5 --override 'kernels[1].params.sigma_albedo' 0.05 --override debugPixel '[336, 209]' -t nthreads Number of threads; default is number of cores on machine -h, --help Help --version Version information |
GPU Acceleration
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Denoise Filters
The Denoise tool comes with three filter presets:
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sigmaAlphaOnly.filter.json
Used to filter based on image alpha.
volume.filter.json
Used for volumes rendered alone onto transparent black.
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You can override the default filter and settings using the -f
or --override
flags. You may also set a different environment override. The below examples are the same result with different methods.
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setenv NOISE_FILTER_OVERRIDES '{"kernels[0].params.sigma_albedo":0.07}' |
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denoise --override 'kernels[0].params.sigma_albedo' 0.07 -- shot.variance.001.exr |
Optional Pre-made Filter Controls
There are also several override filter settings that can be combined with the base filters. Notice these are named as filteroverride.filterLayersIndependently. filteroverride.json
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fireflyKiller.filteroverride.json
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Turns on both unpremultiply by color and features.
Example Usage
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denoise -f +noDepth.filteroverride.json shot.variance.001.exr |
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denoise -f volume.filter.json+fireflyKiller.filteroverride.json+linearWarp.filteroverride.json shot.variance.001.exr |
Custom Overrides
You may also create your own filter overrides based on your needs. Note that RenderMan looks for the filters under the RenderMan ProServer install directory in lib/denoise/
The following example creates a control that alters the overall strength of the denoising effect.
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Saved as strength0.2.filteroverride.json
you can then use the following command:
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denoise -f +strength0.2.filteroverride.json shot.variance.001.exr |
Note that increasing the filter strength may take longer to process the image result.
Custom
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Filters
Similar to creating custom overrides, you can copy the default.filter.json
configuration (or one of the others) to a new file and edit it. For example if you saved it to local.filter.json
you could then use it with the following command:
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denoise -f local.filter.json shot.variance.001.exr |
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There are three main sections of note in the configuration file. The kernel
section defines the properties of individual kernels filter kernels – namely the size and tolerances. The filterbank
section refers to the filter kernels by name and collects them together into filter banks. By default, there are two main ones: one for filtering diffuse layers and one for specular layers (there is also a generic specularAndDiffuse for both in special cases). Finally, there is a layergroups
section which defines the names of channels in a layer EXR image recognized as belonging together in a layer and gives the names of filterbanks from the filterbank
section to be used to filter the diffuse and specular elements of the layer.
See the Layered Filtering section here and the comments in default.filter.json
for more details.