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Carousel Image Slider |
---|
dots | false |
---|
infinite | false |
---|
sliderHeight | 175 |
---|
arrows | false |
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labelsFilter | lpeBasic1 |
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slidesToScroll | 01 |
---|
captions | true |
---|
|
Carousel Image Slider |
---|
dots | false |
---|
infinite | false |
---|
sliderHeight | 175 |
---|
arrows | false |
---|
labelsFilter | lpeBasic2 |
---|
slidesToScroll | 01 |
---|
captions | true |
---|
|
Carousel Image Slider |
---|
dots | false |
---|
infinite | false |
---|
sliderHeight | 175 |
---|
arrows | false |
---|
labelsFilter | lpeBasic3 |
---|
slidesToScroll | 01 |
---|
captions | true |
---|
|
Per-Lobe LPEs
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Carousel Image Slider |
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dots | false |
---|
infinite | false |
---|
sliderHeight | 175 |
---|
arrows | false |
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labelsFilter | causticpath |
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slidesToScroll | 01 |
---|
captions | true |
---|
|
LPE Macro
If a custom LPE is useful for your shots, you can add your custom LPE by creating a macro in rendermn.ini
file. The custom LPE will appear in the RenderMan for Maya (RfM) LPE list after relaunching Maya. For example:
...
An LPE group (lpegroup) allows us to specify which objects we want to be use for an LPE channel. The attributes can be added in RenderMan plugins using the software's menu system such as PrmanObjectSettings in Katana.
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