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  • Path Traced Sub-Surface Scattering control Zero Scatter Attenuation has been replaced by an IOR -based parameter based on causing total internal reflection.
  • Added intensityNearDist parameter to PxrMeshLight.
  • Improved live-render edit speed in cases where several LPE based AOV's were being used.

  • RenderMan will now abort when attempting to recover non-incremental renders when bucket order is set to anything other than "vertical" or "horizontal".

  • In OSL, gettattribute() of the "context" object can be used to access the members of the RixShadingContext scTraits structure "eyePath", "lightPath", "primaryHit", "missContext", "reyesGrid" and "shadingMode".

  • Extended widget types for OSL nodes loaded at startup: 'fileInput', 'assetIdInput', 'filename' (non-standard), 'text', 'popup' and 'boolean'.
  • Fixed a crash when parsing OSL shaders with int parameters using 'min' or 'max' metadata.
  • Improved quality of deep output compression when a deep id channel is present.

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