This is RenderMan 21 Documentation you are viewing. The Rmanwiki home page will redirect you to the current documentation.

Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Like all texture style nodes, this node takes a manifold which describes
either a 2D domain to apply a the texture to. The default behavior
if no manifold is attached, is to apply over the s,t domain defined on the
geometry.WARNING:

Warning

PxrMultiTexture is only compatible with PxrRoundCube and PxrTileManifold. Other manifolds are NOT usable with this pattern.

PxrMultiTexture doesn't support Texture atlas format files: it makes no sense for its usage. This plugin does support `Rtx <includedRtxPlugins.html>`_ RTX procedural texture plugins, though.

...

Provides the domain over which to apply the textures, through either PxrRoundCube or PxrTileManifold. Defaults If not connected, it will defaults to s,t.

Warning

This input is only compatible with nodes providing a "resultMulti" output, like PxrRoundCube or PxrTileManifold.

...

Offsets the first channel to be looked up.

| *RIB*: ``int firstChannel``
| *Default*: 0

...

Expand
titleTech Notes
RIB
int firstChannel
Default
0

Invert T

Inverts the t parameter for the texture lookup.

| *RIB*: ``int invertT``
| *Default*: 1

...

Expand
titleTech Notes
RIB
int invertT
Default
1

Filter

Selects different reconstruction filters that can be used during texture
lookuptexture lookups. The filters available for PxrTexture are:- 0:

ValueFilter
0Nearest

...

1

...

Box

...

2

...

Bilinear

...

3

...

Bspline

...

4

...

Mitchell

...

5

...

Catmullrom

...

6

...

Gaussian

...

7

...

Lagrangian

| *RIB*: ``int filter``
| *Default*: 1

...

Expand
titleTech Notes
RIB
int filter
Default
1

Blur

Specifies how much to blur the image retrieved from the texture file.

...