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Like all texture style nodes, this node takes a manifold which describes
either a 2D domain to apply a the texture to. The default behavior
if no manifold is attached, is to apply over the s,t domain defined on the
geometry.WARNING:
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PxrMultiTexture is only compatible with PxrRoundCube and PxrTileManifold. Other manifolds are NOT usable with this pattern. |
PxrMultiTexture doesn't support Texture atlas format files: it makes no sense for its usage. This plugin does support `Rtx <includedRtxPlugins.html>`_ RTX procedural texture plugins, though.
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Provides the domain over which to apply the textures, through either PxrRoundCube or PxrTileManifold. Defaults If not connected, it will defaults to s,t.
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This input is only compatible with nodes providing a "resultMulti" output, like PxrRoundCube or PxrTileManifold. |
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Offsets the first channel to be looked up.
| *RIB*: ``int firstChannel``
| *Default*: 0
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Invert T
Inverts the t parameter for the texture lookup.
| *RIB*: ``int invertT``
| *Default*: 1
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Filter
Selects different reconstruction filters that can be used during texture
lookuptexture lookups. The filters available for PxrTexture are:- 0:
Value | Filter |
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0 | Nearest |
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1 |
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Box |
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2 |
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Bilinear |
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3 |
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Bspline |
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4 |
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Mitchell |
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5 |
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Catmullrom |
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6 |
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Gaussian |
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7 |
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Lagrangian |
| *RIB*: ``int filter``
| *Default*: 1
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Blur
Specifies how much to blur the image retrieved from the texture file.
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