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  1. Each workstation can simply have a copy of the pixar.license file in the default location next to distributions as described above. The license file contains enough information for the software (prman or RenderMan for Maya etc) to determine it is a network license and what the address of license server is. In this situation only one field of the file is used, the file is in XML format and the element that is consulted looks like: 

    Code Block
    languagexml
    <LicenseAccess type="floating">9010@license-server</LicenseAccess>

    which gives the TCP port number and address of the server. If you do not wish to install the pixar.license file in the default location you may set the environment variable PIXAR_LICENSE_FILE to the full path name of the license file.

  2. The workstation can be set so the environment variable PIXAR_LICENSE_FILE contains the port number and hostname value which avoids the need for any file on the workstation.

    Code Block
    languagetext
    PIXAR_LICENSE_FILE=9010@license-server
     server 
  3.  The value of /licenseserver in your rendermn.ini file can be set to the location

    Code Block
    languagetext
    /licenseserver 9010@license-server

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