Baking itself is enabled by using the bake hider.
RenderMan provides a generic texture baking pattern, PxrBakeTexture.
2D baking allows users to bake pattern signals to texture images. Users can bake directly to txmake (.tex), TIFF (.tif), and OpenEXR (.exr) outputs. 2D baking requires users to supply a well formed texture manifold. While the most common texture manifold is ST, arbitrary manifolds are supported. Atlas outputs such as UDIM are supported.
RenderMan provides a generic texture baking pattern, PxrBakeTexture
Baking behavior with an overlapping texture manifold is undefined.
Point Cloud Baking