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Baking itself is enabled by using the bake hider.
Texture Baking
RenderMan provides a generic texture baking pattern, PxrBakeTexture.
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2D baking allows users to bake pattern signals to texture images. Users can bake directly to txmake (.tex), TIFF (.tif), and OpenEXR (.exr) outputs. 2D baking requires users to supply a well formed texture manifold. While the most common texture manifold is ST, arbitrary manifolds are supported. Atlas outputs such as UDIM are supported.
RenderMan provides a generic texture baking pattern, PxrBakeTexture
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Baking behavior with an overlapping texture manifold is undefined. |
Point Cloud Baking
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