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Note |
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Note that the emissive LPE is repeated below. For materials in RenderMan it's typically called |
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Glow. |
DisplayChannel | Expression |
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color directDiffuseLobe | color lpe:CD2[<L.>O] |
color indirectDiffuseLobe | color lpe:CD2[DS]+[<L.>O] |
color subsurfaceLobe | color lpe:CD3[DS]*[<L.>O] |
color directSpecularPrimaryLobe | color lpe:CS2[<L.>O] |
color indirectSpecularPrimaryLobe | color lpe:CS2[DS]+[<L.>O] |
color directSpecularRoughLobe | color lpe:CS3[<L.>O] |
color indirectSpecularRoughLobe | color lpe:CS3[DS]+[<L.>O] |
color directSpecularClearcoatLobe | color lpe:CS4[<L.>O] |
color indirectSpecularClearcoatLobe | color lpe:CS4[DS]+[<L.>O] |
color directSpecularIridescenceLobe | color lpe:CS5[<L.>O] |
color indirectSpecularIridescenceLobe | color lpe:CS5[DS]+[<L.>O] |
color directSpecularFuzzLobe | color lpe:CS6[<L.>O] |
color indirectSpecularFuzzLobe | color lpe:CS6[DS]+[<L.>O] |
color transmissiveSingleScatterLobe | color lpe:CS7[DS]*[<L.>O] |
color directSpecularGlassLobe | color lpe:C<RS8>[<L.>O] |
color indirectSpecularGlassLobe | color lpe:C<RS8>[DS]+[<L.>O] |
color transmissiveGlassLobe | color lpe:C<TS8>[DS]*[<L.>O] |
color emissive | color lpe:C[<L.>O] |
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