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Note

Note that the emissive LPE is repeated below. For materials in RenderMan it's typically called

 

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Glow.

DisplayChannelExpression
color directDiffuseLobe
color lpe:CD2[<L.>O]
color indirectDiffuseLobe
color lpe:CD2[DS]+[<L.>O]
color subsurfaceLobe
color lpe:CD3[DS]*[<L.>O]
color directSpecularPrimaryLobe
color lpe:CS2[<L.>O]
color indirectSpecularPrimaryLobe
color lpe:CS2[DS]+[<L.>O]
color directSpecularRoughLobe
color lpe:CS3[<L.>O]
color indirectSpecularRoughLobe
color lpe:CS3[DS]+[<L.>O]
color directSpecularClearcoatLobe
color lpe:CS4[<L.>O]
color indirectSpecularClearcoatLobe
color lpe:CS4[DS]+[<L.>O]
color directSpecularIridescenceLobe
color lpe:CS5[<L.>O]
color indirectSpecularIridescenceLobe
color lpe:CS5[DS]+[<L.>O]
color directSpecularFuzzLobe
color lpe:CS6[<L.>O]
color indirectSpecularFuzzLobe
color lpe:CS6[DS]+[<L.>O]
color transmissiveSingleScatterLobe
color lpe:CS7[DS]*[<L.>O]
color directSpecularGlassLobe
color lpe:C<RS8>[<L.>O]
color indirectSpecularGlassLobe
color lpe:C<RS8>[DS]+[<L.>O]
color transmissiveGlassLobe
color lpe:C<TS8>[DS]*[<L.>O]
color emissive
color lpe:C[<L.>O]

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