Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Attaching a Material

You can attach materials (bxdf's) to selected objects using the shortcuts in the Object Context Menu:

Image Added
This will attach the selected material to the selected objects in the outliner.

You can also attach material to an object in the usual way within the Material Properties tab Image Added.

Click New:

Image Added


Then click Add RenderMan Nodetree 

Image Added


and select the RenderMan material you want to use.

Image Added


RenderMan shading networks will always terminate with a RenderMan Material Output node.

Here's an example shading network:

Image Added

Patterns

Pattern nodes can be connected to materials or other patterns in the usual way using Shader Editor Image Added. or directly within the Material properties Tab Image Added.
For parameters that can take a pattern connection, a Image Added will be shown next to the parameter value. This is our connection widget. 

Clicking on the widget will show our connection menu. Here's an example:

Image Added

Patterns will be broken up into categories for easier browsing. The __EXISTING__ section will show existing nodes in the shader graph that you can connect to. If the parameter is already connected some more options will appear.

Image Added

The top line will show what node is currently connected to this parameter. The Disconnect item will disconnect the parameter from the incoming node. The Remove item will disconnect and remove the incoming node from the graph. Solo Input Node allows you to solo the incoming node. This is useful if you want to concentrate on tweaking the node, independent of the whole material.