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RenderMan for Katana supports the different geometry types in Katana such as polygons, subdivision surfaces, curves, NURBS, volumes, particles, RIB Archives, and render procedurals for generating dynamic geometry at render-time.  If you are not familiar with any of these geometry types, we encourage you to take a look at the RenderMan documentation for geometry, including the child pages in that section.  That section of the documentation contains background information about each of the different geometry types that RenderMan supports.  This section of the documentation describes how to use each geometry type with Katana.