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Microfacets or tiny bits of roughness can scatter light in a way that has a blurry result. The less rough, the mirror-like and smooth/slick the material may look. High values will simply look diffuse.

Accordion Image Slider
sliderHeight400
labelsFilterConductorroughness
containerWidth100%

Roughness / 0 / 0.2 / 0.4 / 0.6 / 0.8 / 1.0


Normal/Bump

Here is where you supply a signal, either a texture or procedural pattern, to create a bump to the surface to "fake" surface details like small bumps or scratches. This means an artist doesn't have to model these tedious and often repetitious parts of a model.

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