...
Diffuse roughness is how you would simulate a powdery surface like dried clay or dust. When roughness is 0.0, LamaDiffuse uses the Lambertian model to calculate the diffuse response. When roughness is > 0.0, the Oren Nayar model is used instead. Accordion Image Slider sliderHeight 400 labelsFilter diff containerWidth 100%
Normal / Bump
Here is where you supply a signal, either a texture or procedural pattern, to create a bump to the surface to "fake" surface details like small bumps or scratches. This means an artist doesn't have to model these tedious and often repetitious parts of a model.
...