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How strong the tail effect should be in a linear fashion.
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Tail Mix examples : 0.0 / 0.2 / 0.4 / 0.6 / 0.8 / 1.0
0.0 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 |
Length
Defines the roughness of the tail, full roughness at 1.0 will stretch the furthest with 0.0 being no roughness or no length.
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The maximum reach in scene units of light before it is absorbed.
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Absorption Radius examples : 0.015 / 0.025 / 0.05 / 0.075 / 0.1 /
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0.5
Scatter Color
This defines the color of the light that gets scattered rather than absorbed by the above absorption controls.
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