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Carousel Image Slider
captions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sourcescf015aea-1cad-49ba-a036-d6d28b51c09e,20b2c57e-bfc5-4f7d-aaec-c0631e2f0ffd,fc299686-97fc-4b18-bc3e-d136cdb0dbbd
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterdistribution
gutterSize20
titleIntensity
animatefalsetrue


Description
UniformRays are not weighted in any particular direction in the hemisphere above the shading point.
CosineCosine distribution is a commonly used to render ambient occlusion.
ReflectionGenerate samples based on the the reflection lobe of the assigned material. Materials with only a diffuse BRDF will have a result similar to the cosine setting above.

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Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFiltercosinespread
gutterSize20
titleIntensity
animatefalse
captionstrue

Max Distance

As each point is shaded, rays reach into the scene to strike nearby objects. In some cases, like an interior, this may produce a dark or black result. You can reduce that distance using this control. Note this is measured in scene units. The default is 0 or infinite.

Carousel Image Slider
labelsFiltercaptions
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources912b0f87-c640-40e8-a0b9-8e7fe327fa67,10f26593-4e66-4f27-999b-5bcc9f7131f9,e6261158-1fee-446c-99b1-abbeeea03fe9
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
maxdistancegutterSize20
titleIntensity
animatefalsetrue

Falloff

Falloff can be used to control the softness of the occlusion effect.

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Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
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dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterfalloff
gutterSize20
titleIntensity
animatefalsecaptionstrue

When combined with Max Distance, falloff is calculated as a normalized power function.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber2
sources7d1dd07f-d0c2-4da6-8332-8ecec9bd5247,6535a6b5-8244-4880-b539-f2ddc8d9d0f43
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalselabelsFilterfalloffmaxdistance
gutterSize20
titleIntensity
animatefalsecaptionstrue

Use Albedo

When on, this setting applies the diffuse color to the resulting image. This may be a simple color or pattern attached to the material.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber1
sources15ddd41e-9911-4013-8f96-c4aaeb4d94fd3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterusealbedo
gutterSize20
titleIntensity
animatefalse
captionstrue

Num Samples

This option generates fixed samples at each shaded point. More samples may help resolve noise in fewer camera samples, but may reduce performance at higher numbers.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
sources30839906-6c51-4f8d-ac5e-5cb75673da06,a9798468-778a-44ec-ad7e-99a2b66f9e15
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilternumsamples
gutterSize20
titleIntensity
animatefalsecaptionstrue