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PrmanGlobalStatements | This node contains most of the PRMan world state options. This is where you'll find settings such as pixelVariance, maxsamples. |
PrmanObjectStatements | This is where object-specific PRMan attributes are set. Look here for visibility and trace attributes among others. |
PrmanIntegratorSettings | This node controls settings relevant to each integrator. The separation of these controls allows for easier integration of your own custom integrator. |
PrmanCameraSettings | This node controls per camera settings, such as depth of field and field of view. |
PrmanDenoiseChannelDefine | This macro creates all the DisplayChannels required for the denoise utility. |
PrmanDenoiseRenderOutputDefine | This macro is used for defining the outputs required by the multichannel OpenEXR that is used by the denoiser. |
PrmanHoldoutCreate | This macro automates the process of setting up the AOVs and Sample Filters required for holdouts. |
PrmanOutputChannelDefine | This node is used for defining arbitrary output variables (AOVs) used for outputting extra data from the shader or renderer during render calculations. |
PrmanShadingNode | This shading node is used to add PRMan shaders (Bxdfs and Patters) to a wider shading network (along with the NetworkMaterial node). |
PrmanVolume | This node provides a simple interface to create either a volume box or import a vdb file. |
PrmanOpDebug | This node provides a way to inspect the affect of certain Ops on the attribute state |
PrmanSignalVisualizer | This macro lets you isolate and visualize shading pattern outputs |