Baking allows users to pre-compute or "bake" pattern networks into 2D texture images or 3D point clouds.
Bake Patterns
Add PxrBakeTexture or PxrBakePointCloud patterns into your shading network in places where you want to bake that state of the network into a texture or point cloud. This node will bake textures, read textures, or act as a pass through node depending on the node and hider settings.
...