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To make an object as a holdout, simply check Holdout in the geometry's RenderMan | Trace Tab or use the Shelf Button.
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- occluded, unoccluded, shadow AOVs should be added to display, these require the corresponding LPE. Below are three color LPE preceded by their name.
shadow
occluded
l
pe:holdouts;C[DS]+[LO]
unoccluded
lpe:holdouts;unoccluded;C[DS]+[LO]
PxrShadowDisplayFilter vop must be created and added to ROP as display filter (in Advanced Tab)
- The AOV parameters on the display filter should reference the AOV names created above
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To preview this effect while interactively rendering, you could make use of an additional display filter after the shadow display filter: PxrImageDisplayFilter