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  • Select the curve's shape node (select the curve in the outliner and press the down arrow).
  • Add a RenderMan primvar named rmanNN
    • main menu > Modify
    • Add Attribute...
    • Long Name = rmanNN
    • data Type = Vector
  • Change rmanNN in the curve shape node to anything but 0, for example, 2701, 10, 3600.
  • This will supply the curve with a normal and twist the curve.

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