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RenderMan for Maya provides automatic support for Maya particles, including Maya particle instancing.

The following particles particle types are supported.

  • Points
  • Spheres
  • Streak
  • Multistreak
  • Sprites

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Real Primitives

RfM renders particles as real geometric primitives. RenderMan's highly optimized particle primitives are fast and efficient and carry many benefits, including:

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RenderMan for Maya automatically establishes the correct rendering context for variations in particle color, opacity, and radius. A useful way to attach the particle's color and opacity, is to use the Cs and Ci Os primvars. You can attach the primvars to the material by using a PxrPrimvar pattern.

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