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  • Analytic Lights — RenderMan XPU now supports most lighting features, including IES profiles and light temperature, giving artists a key and shot lighting toolset of production complexity. Mesh lights will be coming in a future release.
  • Light Linking — A lighter’s bread and butter! Light and shadow linking is now fully supported in RenderMan XPU, allowing artists to isolate lighting to particular geometry sets for maximum creative control.
  • Light Filters — XPU now supports all light filters, including gobos and cookies, maximizing artist control for shot lighting. You can light link them too!
  • Camera Controls — XPU has greatly expanded support for Pixar Camera, including tilt shift, lens aberrations, vignetting, split diopter, shutter controls, and many other features which have made Pixar’s camera system a comprehensive cinematography tool.
  • Interactivity — Progressive Pixels, a feature which displays fractional iterations for improved interactivity in XPU, can now be dialed in, allowing artists to find the sweet spot between speed and fidelity for their given project, be it a single asset, tens of volumes, or a citiscape.
  • Adaptive Sampling — XPU can now render images to an acceptable variance metric instead of fully converging to a given sample count, greatly speeding up render times.
  • Light Selection — Scenes with many hundreds of lights can now be efficiently rendered in XPU, significantly expanding interactivity for layout, as well as key and shot lighting.

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