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- At the default pose, create a Rest node
- Create an attribute node, in the RenderMan tab select "add to default mappings"
- Houdini name is: rest
- RiType is Pr__Pref
- In your PxrManifold3d used for controlling pattern placement, under Pref type Pr__Pref
From here your renders should use the default position and shape set by the Rest node.