Provides the domain over which to apply the texture. Defaults to s,t.
A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels
Apply an offset to the result, shifting the colors of the result
Increase (greater than one) or decrease (less than one) the saturation of the texture result
A multiplier for the alpha channel, useful when the alpha is used to drive a parameter
An offset for the alpha channel, useful when the alpha is used to drive a parameter
Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.