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Specify shadow color. This parameter is useful for faking a shadow color for art direction purposes. Note that this creates "transparent shadows" and will increase render time as more rays are traced between hairs. It may also influence global illumination between the objects.

 

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titleNamed Lobes

Below are the named and user lobes from PxrMarschnerHair.

Named Diffuse Lobe

  • HairDiffuse

Named Specular Lobes

  • HairSpecularR
  • HairSpecularTT
  • HairSpecularTRT
  • HairSpecularGLINTS

User Lobes

  • HairAlbedo
  • HairTangent
  • Position

 

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