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Name
Type
Default
Description
falloffpowerfloat0For use with points, if not supplied, or set to zero, the points will have a hard edge. A value of 1 is a "reasonable" value that emulates the usual cosine based falloff; this will likely be the goto value for most people doing volumetric particle effects. Values between 0 and 1 makes the falloff faster, eroding the point faster - point has "less presence". Values higher than 1 (up to infinity) makes the falloff slower to the point of being non-existent.

Curves

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Name

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Type

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Default

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Description

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Volume

Name
Type
Default
Description
dice:minlengthfloat-1Volume minimum dice length. Negative indicates to automatically compute this value.
dice:minlengthspacestringemptyCoordinate space of dice:minlength.
Ri:Boundfloat[6]0 0 0 0 0 0Volume bounds.
volume:dsominmaxinteger0

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