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Image from "Coco"

 

Lighting in RenderMan is flexible but also very straightforward for users.

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Light Filters can also be used to modify and direct the lighting with even more control and artistic options. You can find real-world possibilities like Gobos and Cookies as well as advanced ways to link and control results like object specific intensities from a single light.


Info
  • Note that due to these optimizations, the spherelight requires that all scale transforms be uniform, e. g. X,Y, and Z scale must all be the same so as not to skew the sphere shape into an ellipse or other form.
  • Lights are not visible in refraction/transmission by default. This can be enabled in the light visibility settings.

 

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Lights also have some special parameters regarding shadows and bidirectional path tracing made possible by the PxrVCM and PxrUPBP PxrUnified integrators. You can refer to the technical memo:

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