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RiSolidBegin ()
RiSolidEnd ()

RiMotionBegin ()
RiMotionEnd ()


RiObjectBegin ()
RiObjectEnd ()

The properties of these modes are described in the appropriate sectionsDefine an object master or object group definition that can be instantiated with ObjectInstance. This calls resets the graphics state so that no attributes are active. Attribute values existing at the time ObjectInstance is called will be inherited by the instance. Any attribute explicitly defined inside an ObjectBegin/ObjectEnd block will have higher precedence and will override those attributes. This is similar to behavior of ArchiveBegin/ArchiveEnd block overriding the attribute values present when using ReadArchive.


RiAttributeBegin ()
RiAttributeEnd ()

RiTransformBegin ()
RiTransformEnd ()