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uint32_t private0[5]
: Data reserved for internal use.float opacityThreshold
: Accumulated opacity along this ray, updated for each presence hitOpacity threshold associated with the ray. Used for better-stratified presence.mutable uint16_t hitId
: Internal hit id.uint16_t flags
: Internal flags.uint16_t wavelength
: Ray wavelength. Can be retrieved by usingRixShadingContext::GetBuiltinVar(k_wavelength, ...)
.
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