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Panel | ||||||
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(For Maya) $PROJPATH/sourceimages/flapping.$F4<f4>.tex (For Katana) '/images/flapping.%04d.tex' % frame (For Houdini) use $F $F3 in the file name or Houdini expressions,`padzero(3, $F)` |
Note |
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It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render. |
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Value | Application Style | Example (Diffuse_MAPID_.tex) |
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0 | None | |
1 | UDIM (Mari) | Diffuse1001.tex, Diffuse1002.tex, etc. |
2 | UV Tile Base-1 (Mudbox) | Diffuse_u1_v1.tex, Diffuse_u1_v2.tex, etc. |
3 | UV Tile Base-0 (Zbrush) | Diffuse_u0_v0.tex, Diffuse_u0_v1.tex, etc. |
Note |
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Users should avoid negative texture coordinates for all atlas texture workflows |
Invert T
Inverts the t parameter for the texture lookup.
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- 0: Nearest
- 1: Box
- 2: Bilinear
- 3: Bspline
- 4: Mitchell
- 5: Catmullrom
- 6: Gaussian
- 7: Lagrangian
Blur
Specifies how much to blur the image retrieved from the texture file.
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Provides the domain over which to apply the texture. Defaults to s,t.
Adjust Output
Color Scale
A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels
Color Offset
Apply an offset to the result, shifting the colors of the result
Saturation
Increase (greater than one) or decrease (less than one) the saturation of the texture result
Alpha Scale
A multiplier for the alpha channel, useful when the alpha is used to drive a parameter
Alpha Offset
An offset for the alpha channel, useful when the alpha is used to drive a parameter
Advanced Settings
MipBias
Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.
MaxResolution
Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.
OptimizeIndirect
Sets texture filter to Box (inexpensive) on indirect hits instead of the selected filter used for other visible effects.
Output Parameters
resultRGB
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