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Panel
borderColorblack
bgColorlightgrey
borderStylesolid
(For Maya)   $PROJPATH/sourceimages/flapping.$F4<f4>.tex
(For Katana) '/images/flapping.%04d.tex' % frame
(For Houdini) use $F $F3 in the file name or Houdini expressions,`padzero(3, $F)`


Note

It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render.

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ValueApplication StyleExample (Diffuse_MAPID_.tex)
0None 
1UDIM (Mari)Diffuse1001.tex, Diffuse1002.tex, etc.
2UV Tile Base-1 (Mudbox)Diffuse_u1_v1.tex, Diffuse_u1_v2.tex, etc.
3UV Tile Base-0 (Zbrush)Diffuse_u0_v0.tex, Diffuse_u0_v1.tex, etc.


Note

Users should avoid negative texture coordinates for all atlas texture workflows

 

Invert T

Inverts the t parameter for the texture lookup.

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  • 0: Nearest
  • 1: Box
  • 2: Bilinear
  • 3: Bspline
  • 4: Mitchell
  • 5: Catmullrom
  • 6: Gaussian
  • 7: Lagrangian

 

Blur

Specifies how much to blur the image retrieved from the texture file.

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Provides the domain over which to apply the texture. Defaults to s,t. 

Adjust Output

Color Scale

A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels


Color Offset

Apply an offset to the result, shifting the colors of the result


Saturation

Increase (greater than one) or decrease (less than one) the saturation of the texture result


Alpha Scale

A multiplier for the alpha channel, useful when the alpha is used to drive a parameter


Alpha Offset

An offset for the alpha channel, useful when the alpha is used to drive a parameter


Advanced Settings

MipBias

Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.

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