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Select the type of position you want to use.


 

 

UsageValueDefault variable
Current position: PUse the current (displaced) surface position0P
Undisplaced position: PoUse the surface position before it was displaced1Po

Deform : __Pref

Use a reference position primitive variable in object space2__Pref
Deform & transform: __WPrefUse a reference position primitive variable in world space3__WPref


Note

You can only use  __Pref  and  __WPref  if these primitive variables have been attached to your geometry using your bridge product. Typically known as a Reference or Rest pose. Note that these are just names, the underlying bridge product provides the data as named, not the pattern node. If using a procedural such as Alembic, be sure the data has Pref baked into the objects on export.

Why use the un-displaced position ?

When using the same 3d noise in the BxDF and the displacement, you should use Po to make sure the patterns are lining up.

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leftImageimage_galleries_uuid_pxrmanifold3d_p.jpg-760fc439-a935-4114-a682-1271409e49ae
rightImageimage_galleries_uuid_pxrmanifold3d_dispp.jpg-b66a550d-2a96-4977-b34a-c1f21fa4c9dc
 
Before After Image Slider
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leftImageimage_galleries_uuid_pxrmanifold3d_p.jpg-760fc439-a935-4114-a682-1271409e49ae
rightImageimage_galleries_uuid_pxrmanifold3d_disppo.jpg-642d774f-eb75-4ec8-9221-5a0a814e71b6
Before After Image Slider
methodfade-in
width256px
leftImageimage_galleries_uuid_pxrmanifold3d_dispp.jpg-b66a550d-2a96-4977-b34a-c1f21fa4c9dc
rightImageimage_galleries_uuid_pxrmanifold3d_disppo.jpg-642d774f-eb75-4ec8-9221-5a0a814e71b6

                                   Bad: using P                                                                   Good: using Po                                                                       Left: P Right: Po

Pref

Name of geometry Pref (Maya uses __Pref and __WPref). 

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