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To use an image sequence, Typically, you'll use string substitutions to construct texture map references by embedding the frame number in your favorite representation. Here's an example where $F4 is replaced with the current frame number:
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(For Maya) $PROJPATH/sourceimages/flapping.$F4.tex (For Katana) '/images/flapping.%04d.tex' % frame |
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It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render. |
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