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Only after all of the files to write out for a checkpoint have been written will these files be renamed to strip the .part extension and overwrite the previous checkpoint. This step happens immediately before the postcheckpoint command is run, if any.

Though not strictly atomic, this renaming is done in as small of a window of time as the OS permits in order to avoid mixing new checkpoint files with old. If the renderer is killed or dies for some reason while checkpointing, there may be some .part files left over. Deleting these should safely leave the previous checkpoint intact. Note that looking for these .part files is one way of detecting whether the renderer was killed during a checkpoint. Note too, that this new behavior means that the peak disk space used by checkpointing is now doubled.

Deep Data

We support Deep Data Checkpointing (DDC files) when rendering to Deep EXR formats. When using this feature you will not only see a "shallow" EXR written to disk for each checkpoint but also the DDC, which uses lossless compression, file for recovering the deep data. Since checkpointing often leaves multiple files on disk and deep data can be expensive to store, there is an option to compress the resulting deep data.


To reiterate, note that this is lossless compression, unlike the legacy deepshadowerror rendering option. The choice of the ddccomplvl has no effect on image quality after recovery and is purely a question of checkpoint time performance versus disk space.