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Name | Type | Default | Description |
---|---|---|---|
trace:autobias | integer | 1 | Allow the renderer to automatially adjust ray bias, 0 is off |
trace:bias | float | 0.01 | The user-set bias amount, typically small values to offset a ray to avoid artifacts such as shadow acne |
trace:displacements | integer | 1 | Trace displacements (seen in reflections and refractions, etc) 0 is off |
trace:samplemotion | integer | 0 | Whether motion blurred objects appear in ray-traced results. When 0, the motion blur of other objects hit by rays launched from the object with this attribute will be ignored. When non-zero, motion blur will be taken into account by rays launched from an object with this attribute |
Shading
Name | Type | Default | Description |
---|---|---|---|
falloffpower | float | 1 | For use with points, if not supplied, or set to zero, the points will have a hard edge. A value of 1 is a "reasonable" value that emulates the usual cosine based falloff; this will likely be the goto value for most people doing volumetric particle effects. Values between 0 and 1 makes the falloff faster, eroding the point faster - point has "less presence". Values higher than 1 (up to infinity) makes the falloff slower to the point of being non-existent. |