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- PxrRectLight
- PxrDiskLight
- PxrDistantLight
- PxrSphereLight
- PxrAovLight
- PxrDomeLight
- PxrPortalLight
- PxrEnvDayLight
PxrRectLight
This is the commonly used rectangle-shaped area light.
PxrDiskLight
The disk is great for using as an area light or in combination with filters to make a spotlight.
PxrDistantLight
The distant light is perfect for use as a sun or other distant source where light rays are nearly parallel and cover the whole scene.
PxrSphereLight
For users that miss using a point light, this light can be useful to illuminate in all directions.
PxrAOVLight
This is a utility light for outputing an AOV mask, it has no manipulator since it does not illuminate. Its position isn't important in the scene.
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The dome light acts as the environment light for a scene, and is often mapped with a high dymanic range image (HDRI).
PxrPortalLight
For difficult lighting situations, like indirectly lit interiors, this light along with the PxrDomeLight can be used to increase the quality and speed of your renders.
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In the Attribute Editor for the PxrDomeLight, you'll see a list of connected portal lights. Portals can be connected or disconnected through these controls as well.
PxrEnvDayLight
This is a daylight simulation shader where you can supply any time and location on Earth or simply place your sunlight where you like it.
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