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PxrRectLight

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This is the commonly used rectangle-shaped area light.

PxrDiskLight

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The disk is great for using as an area light or in combination with filters to make a spotlight.

PxrDistantLight

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The distant light is perfect for use as a sun or other distant source where light rays are nearly parallel and cover the whole scene.

PxrSphereLight

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For users that miss using a point light, this light can be useful to illuminate in all directions.

PxrAOVLight

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This is a utility light for outputing an AOV mask, it has no manipulator since it does not illuminate. Its position isn't important in the scene.

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The dome light acts as the environment light for a scene, and is often mapped with a high dymanic range image (HDRI).

PxrPortalLight

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For difficult lighting situations, like indirectly lit interiors, this light along with the PxrDomeLight can be used to increase the quality and speed of your renders.

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In the Attribute Editor for the PxrDomeLight, you'll see a list of connected portal lights.  Portals can be connected or disconnected through these controls as well.

PxrEnvDayLight

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This is a daylight simulation shader where you can supply any time and location on Earth or simply place your sunlight where you like it.

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