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Output Holdout Matte: When using the Holdout workflow, output the Shadow AOV to this specified buffer.

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Enable Batched OSL: Enable performance improvements on batched shading points through vectorized instructions on supported hardware. (Available on machines with a minimum of support for Advanced Vector Extensions (AVX). Additionally, it can take advantage of the 512-bit wide datapaths on machines that support Advance Vector Extensions 512 (AVX-512). This is on by default

OSL Verbosity: Valid in ranges of 0 to 5 with 5 having the most messages. See the OSL documentation for more information.

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Level: Enable this to output diagnostic information from render jobs. Useful for timing, debugging, and seeing what RenderMan is doing. Higher numbers are more verbosity. Note there can be a performance impact that adds up by requiring the renderer to lookup these strings.

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