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The PxrOSL Pattern node is a useful way to create and prototype OSL patterns from inside Maya. It's excellent for playing around with options and controls.
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We only support OSL patterns (textures for shading) and not closures (materials). |
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You can see the source path under Compile and Reload buttons.
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The naming here is very important.
If you fail to have the correct names you will get a warning and bad behavior. |
Compile - Compile the current code to a .oso file for rendering
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