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Token | Meaning |
---|---|
<scene> | Scene name |
<layer> | Maya Render Layer name |
<camera> | Render camera name |
<aov> | AOV or LPE name |
<aovdir> | This will write AOVs to named sub-directories |
<f4> | Frame padding, 4 in this case, can be omitted for no padding or use lower numbers |
<ext> | File type extension |
<ws> | Maya's current workspace, the file path in your project |
<version> | Inserts the version number specified above |
<take> | Inserts the take number specified above |
<date> | Current date |
<assetlib> | Path to the standard RenderMan Asset Library |
<file> | Scene file name |
<frame> | Decimal frame number |
<jobid> | Unique job identifier |
<shape> | Short shape name (all instances have the same shape name) |
<shapepath> | Long shape name (all instances have unique shapepath names) |
<time> | Current time |
<udim> | UDIM identifier (only substituted at render time) |
<imagedir> | This contains the full image output directory |
_MAPID_ | Generic texture atlas identifier (only substituted at render time) |
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