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IPR Display
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IPRDisplay
IPRDisplay

DisplayRender To

The display to use for IPR renders.  Choose "It" or Render View.

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Chose between LocalQueue and Tractor.   There is a separate section below for Tractor queuing settings.  

Spool

By default preview renders are spooled, which means that the render launches in Local Queue.

Spool To

Choose LocalQueue or Tractor

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This affects how active jobs are assigned to remote servers.  It doesn't affect position in the dispatcher queue.

Service Keys

Additional service selectors for the job

Environment KeyEnv Keys

Switch between preset configurations. The JSON pref called DefaultEnvKey specifies the default value seen here. Multiple keys can be specified and should be space separated.

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By default we write .tex files to the Images project directory. If this fails (it doesn't exist or there are permissions issues) use the specified folder here. Do not use spaces or diacritics in your path text.

Show Advanced Options

Show more options for .tex conversion

Texture Extensions

The recognized file type extensions for textures

User Interface
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userinterface
userinterface

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Saves a *.rac RenderMan Asset Configuration file formatted as a JSON file containing the loaded library locations specified by the user

User Libraries

Add a Library

Add a new path to a library folder

Forget Selected Library

Remove a library from the choices

Render all HDRs

Render a daylight swatch along with the default cloudy swatch when exporting materials

Hide local Factory Library

Remove the default shipping library frome the browser choices

Workflow
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PresetBrowser
PresetBrowser

Shading Nodes

Shading Engine Connection

Connect RenderMan nodes to the RenderMan plug (default) or Maya plug. Using the default RenderMan plug leaves Maya plugs unused and available for other in-Maya options (like Surface Shader and Displacement for example)

Default Maya Surface

When using the RenderMan plugs, create this type of Maya node to assigning by default. Typically Lambert.

Scene Versioning

Increment Version

Manually: User must select to save and increment the scene. 

On Preview Render: Scene is automatically incremented each time it is preview rendered (not interactive renders)

On Batch Render: Scene is automatically incremented each time it is batch rendered

Increment Take

Manually: User must select to save a new take 

On Preview Render: Scene take is incremented on a preview render (not interactive renders)

On Batch Render: Scene take is incremented on a batch render

Version Padding

The padding used to increment a scene, the default is 3 meaning versions will have three digits, example: 001 

Take Padding

The padding used to increment the takes of a scene, the default is 2 meaning takes will have two digits, example: 01