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Node IDs for Patterns are embedded in the metadata. Below is an example from the PxrLayer OSL shader.
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shader PxrLayer [[int rfm_nodeid=1053299, string rfm_classification="rendernode/RenderMan/pattern", int rfc_nodeid=1037674, string rfc_description="Xpxrlayer", string help = "An OSL pattern for layerable parameters for PxrSurface or " "input layer to PxrLayerMixer." ]] |
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