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In RenderMan for Maya, this attribute is enabled by the "Prevent polygon cracking" (rman_preventPolyCracks) check box. It should only be enabled when necessary as it uses a bit more memory. 

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rightImageimage_galleries_uuid_smoothdisplacement_1_dsp_jpg-3ca84d73-fcef-4865-9815-53ecba4276f0

Note

"Prevent polygon cracking" should only be enabled when necessary as it uses a bit more memory. The amount used is proportional to the number of vertices in the mesh.


Notice how using smoothed normals warped the pattern warping happening on the cube has and changed its appearance:

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rightImageimage_galleries_uuid_smoothdisplacement_topo_1_jpg-15a93198-512d-49a9-ad78-2d11cc311741

You can avoid that effect by inserting additional edges near sharp edges, like so:. This will limit the normal interpolation to the areas next to the edge and generally preserve the original appearance.

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leftImageimage_galleries_uuid_smoothdisplacement_topo_0_jpg-6b518b9f-2224-4217-83f7-9a7b8d9e1dd2
rightImageimage_galleries_uuid_smoothdisplacement_topo_2_jpg-b521bc27-e766-4be6-a57e-389cb9428753

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