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  • You can assign, manipulate, and import entire shading networks while rendering in IPR mode through the viewport or "it"
  • When applying a material, we create a Maya common material for OpenGL viewport viewing. The RenderMan materials plug into a RenderMan option on the shading group node. You can disable this in the preferences.
  • In the initial release, we do not render a material swatch or Hypershade preview, you will get an icon. Instead we encourage you to use the VP 2.0 rendering by selecting RenderMan from the "Renderer" viewport panel menu
  • Material overrides on instances is now straightforward as everything is treated as an instance in RenderMan now.
  • OSL materials with appropriate metadata can auto-populate a UI, this removes the need for a separate .args file. Examples are the PxrLayer nodes.
  • We don't support the color management options in Maya in the initial release
  • We don't support the material viewer in the initial release

Render to the Viewport

Geometry

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