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The PrmanObjectStatements is assigned to a specific location or group of locations and translates into prman as setting the state for an AttributeBegin/AttributeEnd
block. This node allows you to do things like assign a subdivision approximation to objects to render smooth surfaces, apply a displacement bound for rendering displacements, and changing visibility flags and memberships.
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The settings are listed in the tables below. Note that the tables do not currently line up exactly with the PrmanObjectStatements UI presentation of the parameters.
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Attributes
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PrimAttributes
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Primvars
Name | Type | Default | Description |
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falloffpower | float | 0 | Falloff power for point primitives. |
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