...
Known Limitations
Live Rendering
- Updates to attributes will cause interactive motion blur to fail to render. The render must be restarted.
Creating a mesh light from existing geometry will duplicate the geometry in-render. Restart the render to remove the duplicate.
- Adding a portal light to a dome light doesn't delete the dome light
- Cannot change a geometry primitive type during live rendering (e.g. from NURBS to polymesh)
- Edits to mesh light parameters require that the geometry location is enabled in the live render working set
- When assigning a material to a Scene Graph location, that location must be enabled in the live render working set
Render is not correctly terminated when errorHandler = 'abort'.
PRMan error handlers are not fully supported yet.
Cannot create new volumes or enable existing-but-disabled volumes during live rendering.Instanced lights with filters using the "Light Filter" coordsys have an incorrect transform.
- The workaround is to promote the light filter to a shared light filter using a light filter reference.The Katana Viewer will crash when muting a light with a light filter reference with "Lock Size to Cone Angle" enabled
Katana Limitation
- When a Prune node is added at the end of the node graph, right above the Render node, we do not receive an edit from Katana. If a no-op node (e.g. Merge) is inserted above the Render node and the Prune is added above that then the delete edit is received and the Prune works properly.
- Instanced lights with filters using the "Light Filter" coordsys have an incorrect transform. The workaround is to promote the light filter to a shared light filter using a light filter reference.
- There are a few live render limitations in Katana 2.6 that have been resolved in Katana 3.0 based on the improvements to 3.0, typically limitations with live working sets and adding/deleting locations in 2.6