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PrmanGlobalStatementsThis node contains most of the prman world state options, including selection of Hider and Integrator. This is where you'll find settings such as pixelVariancemaxsamples.
PrmanObjectStatementsThis is where object-specific PRMan attributes are set. Look here for visibility and trace attributes among others.
PrmanIntegratorSettingsThis node controls Integrator settings relevant to each integrator. The separation of these controls allows for easier integration of your own custom integrator.
PrmanDenoiseChannelDefineThis macro creates all the DisplayChannels required for the denoise utility.
PrmanDenoiseRenderOutputDefineThis macro is used for defining the outputs required by the multichannel OpenEXR that is used by the denoiser.
PrmanHoldoutCreateThis macro automates the process of setting up the AOVs and Sample Filters required for holdouts.
PrmanLightFilterCreateThis macro simplifies the process of creating light filters in Katana. With Katana 2.2 and above, light filters can be created directly in GafferThree.
PrmanOutputChannelDefineThis node is used for defining arbitrary output variables (AOVs) used for outputting extra data from the shader or renderer during render calculations.
PrmanShadingNodeThis shading node is used to add PRMan shaders (Bxdfs and Patters) to a wider shading network (along with the NetworkMaterial node).
AlembicInPrmanA multi-threaded node used to import/read Alembic Archives.
PRMan-specific Nodes

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