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When an asset is saved to disk, all its dependencies are saved to disk too.
These include :
- Textures : stored in tex format, UDIM is supported.
- HDRI environment maps : stored in tex format. We use a specific combination of flags to compress the texture as efficiently as possible.
- OSL shaders : stored in oso format to protect your IP, but you can manually add the osl file in the asset directory if you want to share the source code.
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The location of the asset library can be set through the RMAN_ASSET_LIBRARY
environment variable.
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