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Adding Material

Click on the Volume tool Image Removed in RenderMan Shelf or in your RIS Network, create a PxrVolume VOP.  In the MAT pane, create a PxrMaterialBuilder, dive inside and create a PxrVolume BxDF

Assigning Material

Drag your PxrVolume VOP to the Material parameter of your volume OBJ.

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Tip

For deformed volume, velocity and density must be wired using PxrPrimVar.  This is because 'v' in VDB is a built-in variable and we need to make sure it is a primvar.

 

 

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REN22:PxrVolume
REN22:PxrVolume