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Lighting

  • The new material workflows requires that the most downstream VOP node is a PxrMaterialBuilder, even for lights. Please insure when loading old scenes that the shop_lightpath points to a PxrMaterialBuilder PxrCollect VOP.
  • Pxr Std Lights (which are RSL lights) were deprecated in RenderMan 21. Create a new Pxr C++ light.  See Adding LightLights.

Shading

  • The new material workflows requires that the most downstream VOP node is a PxrMaterialBuilder. 
  • RSL (RenderMan Shading Language) support was removed in RenderMan 21. Materials (BxDFs) are C++ constructions and patterns should be OSL when possible.
  • We accept the Houdini attribute names for use in shading by connecting a PxrPrimvar or PxrAttribute node to a parameter using the appropriate name.

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