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Note we use the $F4 token so we get a (4 = 4 digits padding) RIB file each frame.
Import The Archive
This archive node can then reference the file written from the ROP node above in the SHOP.
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It's not possible to wire up geometry shaders as "mat" nodes to a collector. Geometry shaders have to go in the older SHOP portion of the graph. Below you see a pxrdelayedreadarchive in the SHOP. |
This archive node can then reference the file written from the ROP node above.
You see a null geometry node below, this points to the pxrdelayedreadarchive1 and has the appropriate shader assigned to the object(s) in the archive.